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Acuna Traos
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Posted - 2003.09.11 15:52:00 -
[1]
Quote: Megathron with quad lif, max speed 1491 - accelleration time to 90% of max speed (1342) - 32 seconds
Megathron with 3 21m/s overdrives (alpha hull mod) + quad lif, max speed 2309 - accelleration time to 90% of max speed (2078) - 32 seconds
I'd like to point out that that is actualy a reasonable increas in acceleration. You should be measuring the time to the SAME speed ie for;
Megathron with 3 21m/s overdrives (alpha hull mod) + quad lif
accelleration time to 1342 (same as 1st accel test) - ~21 seconds (calculated)
thats a 11 second boost not bad realy, and you can surpass this speed and go faster. Why do you think cars have a 0-60mph value rather than a 0-60% value! percentages are pointless for measuring acceleration, its how fast you accelerate to a given speed that is the point.
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Acuna Traos
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Posted - 2003.09.11 16:28:00 -
[2]
I don't want to get into a flame war here, I know my values will not be accurate as I did it in a linear way and accel isn't. BUT it should still be tested to the same speed as that is the only way to get standard to look at. I'll refer back to cars in the real world. They have all different acceleration curves yet are tested alot from 0 to 60mph as its your ability to reach a desired speed in a set amount of time. The fact some cars can go faster is a bonus, and in some cases a faster car may even have slower acceleration.
Thats all I'm going to say on the point and if you still dissagree then so be it.
Though I would like to mention something someone else said somewhere. An option to spiral or zig zag towards a target would be good. Especialy for frigs closing down larger ships.
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Acuna Traos
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Posted - 2003.09.11 17:24:00 -
[3]
Edited by: Acuna Traos on 11/09/2003 17:25:27 I'm sorry the way I went about arguing my point emphisised the wrong thing. I mearly don't like the fact you used a percentage as a stop point, and I have to admit I missed one set of stats. Duh me! (I do admit mistakes )
You do have a good point in there though, and I noticed we also said the same thing in two different ways in our second posts (of which I do have some totaly unrelated points about but will refrain from saying as its pointless and has detracted from the original point of your post for which I am sorry, I'm just having one of those days).
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Acuna Traos
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Posted - 2003.09.14 23:37:00 -
[4]
Quote: Cruise missle skill is still broke, does FOF missle damage bonus work? I don't think it does either, will this be in for patch?
Quote: All missile skills were broke, we are working on them right now.
Also will the FOF missile damage bonus stack with the cruise missile bonus for a FOF cruise, since it is kinda both. Or are they classed as totaly different missiles?
Oh, is there any particular reason why on chaos the explosive cruise sometimes takes a chunk out of armour as well as shields? while a corp mate can't do it to me but I can to him. The only difference being that I have lvl 3 cruise he has lvl1. Though all the other missiles get totaly absorbed by the shields.
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